FEATURED AUTHOR
JOHN. F MULLINS
John
Mullins’ interest in frangible ammunition sprang from
a lifetime of training soldiers, police officers, security
personnel, and special operations units.
Mullins joined the U.S. Army at 17, straight out of high
school. After basic and advanced training, he volunteered
for airborne training, becoming a paratrooper in the 101st
Airborne Division. Soon thereafter, he was recruited for
Special Forces, joining “B” Company of the newly
formed 5th Special Forces Group as a medic on an “A”
Team. It was on this team that he made his first trip to
Vietnam in 1963. (An account of this first tour will soon
be published in Vietnam magazine.)
Mullins
was commissioned a second lieutenant of infantry in 1964,
attended Ranger school, and was reassigned to the newly
formed 3rd Special Forces Group at Ft. Bragg. Within months
he was on his way back to Vietnam, this time as the executive
officer of an “A” Team in the central highlands.
He led a company of Montagnard Strike Force troopers during
the battle called Crazy Horse and was awarded the Silver
Star. Although wounded and suffering from malaria, he finished
a complete tour, leading Apache Patrols in the area surrounding
the camp for the last few months.
After
this tour he was assigned to the weapons department of the
Infantry School at Ft. Benning, Georgia, where he helped
formulate the Quick Kill instinctive shooting program, training
U.S. soldiers on their way to Vietnam in this highly effective
method of target engagement.
In
1968, he returned to Vietnam for a third tour, this time
with the highly classified Studies and Observations Group
(SOG). After spending a year in SOG, he extended his tour
for another six months and took over a Provincial Reconnaissance
Unit (PRU), eliminating the VC infrastructure as a part
of the Phoenix Program.
Returning to the States once again, he attended the Infantry
Officer’s Advanced Course and Defense Language Institute
Russian Language School. He was then assigned to the 1st
Battalion, 10th Special Forces Group in Bad Tolz, Germany.
Over the next 10 years, further assignments took Mullins
to Europe, Central and South America, and the Middle East,
where he served in training and advisory roles, often in
high-risk situations.
Major
Mullins retired in 1982 and immediately went back to the
Middle East, working for another branch of the government.
Following this, he became a free-lance consultant, working
for different branches of the U.S. government, corporate
and private clients, and selected friendly foreign governments.
In 1994 Mullins retired once again, agreeing to accept
outside work only under extraordinary circumstances. Since
then he has founded and now runs an ammunition company that
manufactures and markets nontoxic frangible ammunition (a
product based on his patent) and trains law enforcement,
military and selected civilian clients in basic and advanced
shooting tactics.
Through the years, Mullins became convinced that live-fire
training was essential to the successful preparation not
only of special operations troops but also of any police
officer, security professional, or anyone else likely to
go into harm’s way. He also became convinced that
the live-fire training currently being conducted was deficient
in many ways—not the least of which was that there
was little tactical value in shooting at paper targets on
a known-distance range. The problem, as he saw it, was that
tactical live-fire training was too expensive, too dangerous,
or both. As is well known, building a “shoot house”
for live-fire tactical training with standard ammunition
is a tremendously expensive proposition. Few departments
can afford it. Even if they can, the shoot house is often
reserved for the tactical team, while the street cop gets
short shrift. Mullins decided that if we could not change
the range, why not change the ammunition?
And frangible was born.
In his free time, Mullins writes novels, screen and teleplays,
and nonfiction magazine articles and books. His first Paladin
book, Frangible Ammunition, (September
2001) is now available through our online store and our
print catalog.
MILITARY SCHOOLS
- Basic Airborne Special Forces Aidman
- Special Forces Qualification Course
- Demolitions School
- Officers Candidate School
- Special Forces Officer Qualification Course
- Jumpmaster School
- Infantry Officer Advanced Course
- Defense Language Institute French, Russian, and Spanish
Language
Courses
- Military Freefall Parachutists Course (HALO)
- Military SCUBA School
- Ski School
- Infantry School Platform Instructors Course
- Diving Supervisors Course
- Diving Medical Technicians Course
- Special Operations (BLUELIGHT)
- Counterterrorism Training Ski Instructor School
- Military Mountaineering Training
AWARDS AND DECORATIONS
- Silver Star
- Bronze Star w/ "V" Device and 2 Oak Leaf Clusters
- Meritorious Service Medal
- Air Medal w/1 Oak Leaf Cluster
- Purple Heart w/ 2 Oak Leaf Clusters
- Army Commendation Medal
- Good Conduct Medal
- Cross of Callantry w/Gold and Silver Stars
- Civic Action Medal
- 6 awards of the Presidential Unit Citation
Q & A
Paladin: There's a lot of confusion about
what exactly frangible ammunition is. Tell us about what
it's made of, some of its strengths and weaknesses, and
how it compares to traditional ammo.
Mullins: True frangible ammunition is designed
to disintegrate upon impact with any object as hard or harder
than itself. The most common frangibles on the market are
made by one of two processes: Injection molding, or sintering.
In the former, copper powder is mixed with a polymer binder
and formed in an injection molding machine using heat and
pressure. The latter process does away with the polymer.
The powder is mixed with a wax-like substance, formed under
great pressure, and then sent through an oven where the
wax is melted out. The main advantage of frangible ammunition
is in its ability to enable close-in shooting against steel
targets, and its contributions to safety. Good frangible
offers no dangerous splashback, and vastly reduced ricochet.
Its disadvantage, at present, is in slightly higher per
unit cost. However, prices will go down as economies of
scale are realized.
Paladin: There are a lot of references
to "nontoxic frangible" (NTF) ammo. What is that?
Mullins: NTF is ammunition that is, in
addition to being frangible, also contains no lead or other
heavy metals, either in the projectile itself, or in the
primer and powder. This greatly alleviates environmental
problems currently encountered on both indoor and outdoor
ranges.
Paladin: Most people consider frangible
ammo a training round. Can it be used for anything else?
Mullins: Frangible is a lethal round, and
can be used in service applications. It can be useful in
places where there is high danger of collateral damage from
rounds that miss their target – i.e., courthouses,
nuclear power facilities, prisons, etc.
Paladin: SEALs, SAS, and other high-speed
elite military units are famous for the tremendous amount
of live-fire training they do in shooting houses. Have they
switched over to frangible?
Mullins: In many cases, yes, particularly
when they train outside the purpose-built shoothouses that
are designed to allow for standard ammunition. Such facilities
are extremely expensive. Frangible allows them to put up
low-cost alternative shooting facilities that might closely
match actual targets.
Paladin: Is frangible ammo beneficial
for civilian use?
Mullins: Unequivocally, yes. Civilian shooters
run into the same problems as do police and military shooters.
Finding a decent shooting range is getting harder and harder,
what with OSHA and the EPA closing down ranges right and
left. NTF allows for a range to continue operations, where
it might not have been able to before. It also, if used
properly, immeasurably enriches the practice sessions, allowing
for target engagement that would be impossible with standard
ammunition.
Paladin: Are any of the big commercial
firearm schools such as Gunsite or Thunder Ranch utilizing
frangible ammo in their shooting programs?
Mullins: Gunsite is, for sure. Am not certain
about Thunder Ranch. Another big user is the SigArms Training
Academy.
Paladin: Your book claims that frangible
ammunition is the first viable revolutionary development
in firearms technology in 100 years. Why is this?
Mullins: Once we had smokeless powder,
all other changes in firearms ammunition have been incremental.
We still use lead, mostly clad with copper jackets. That
particular form of ammunition has been around since the
turn of the century. Other materials, i.e., steel, tungsten,
and so forth that have been used in small arms ammunition
have been added, for the most part, either to cut costs,
or to provide armor piercing capabilities. This is the first
time a totally new process and new materials have been used
to form projectiles since the adoption of lead itself.
Paladin: Other than frangible ammo use,
what do you see as other significant trends in practical
firearm training these days?
Mullins: Increasing realism in firearms
training programs. We're getting away from punching holes
in paper targets, and are concentrating upon the proper
tactical use of firearms. Unfortunately, we are still a
long way from making this universal. Most police officers
still are woefully deficient in tactical firearms training.
Paladin: Any predictions on the next major
development in ammunition technology?
Mullins: The integration of computers and
simulations into the training program. The problem with
tactical firarms training is twofold. If you have a facility
wherein you shoot against moving, lifelike targets (as in
FATS and others), you are restricted to one spot (possibly
moving right or left somewhat, but you have to stay in place
in front of the screen). If you have a facility wherein
you can move (i.e., shoothouses), the targets are largely
immobile and not realistic. Why not combine the two? Put
the shooter in a facility wherein he or she can move, going
through doorways, up stairs, clearing rooms, etc., but what
he or she sees is projected on a wearable heads-up display
connected to a computer, and rigged so that where the weapon
points, the scenario reacts. Most of this technology is
on the shelf (look at any first-person shooter game), needing
only systems integration.
Do you have questions of your own for John? Feel free to
e-mail him for
further information.
|